Mar 09, 2008, 06:12 PM // 18:12
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#1
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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"Invincible" Team
First off, to keep the trolls at bay.....
This is pretty much just for laughs and to explore the possibilities. There will always be a faster way to make a team for a certain area.....this is just to make a team that can do almost all areas without changing the builds. Comprende?
My proposal would be like so....
4 Monks
3 Dervs
1 Elementalist
3 Monks have the following build:
16 Divine Favor
15 Protection Prayers
+20% Enchant Staffs
[skill]Life Bond[/skill][skill]Protective Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Signet of Devotion[/skill][skill]Blessed Signet[/skill][skill]Arcane Echo[/skill][skill]Seed of Life[/skill]
1 Monk has the following Build
16 Smiting Prayers
15 Divine Favor
[skill]Succor[/skill][skill]Strength of Honor[/skill][skill]Blessed Signet[/skill][skill]Signet of Devotion[/skill][skill]Glyph of Renewal[/skill][skill]Seed of Life[/skill][skill]Rebirth[/skill]
3 Dervs with the following build
16 Mysticism
15 Scythe Mastery
20% Enchant Scythe
[skill]Vow of Silence[/skill][skill]Lyssa's Assault[/skill][skill]Radiant Scythe[/skill][skill]Victorious Sweep[/skill][skill]Balthazar's Spirit[/skill][skill]Emerite's Attack[/skill][skill]Aura of Holy Might[/skill]
1 Ele with the following build
[skill]Glyph of Swiftness[/skill][skill]Obsidian Flesh[/skill][skill]Stone Striker[/skill][skill]Stoneflesh Aura[/skill][skill]Mantra of Earth[/skill][skill]Ward of Stability[/skill][skill]Ward of Weakness[/skill][skill]Radiation Field[/skill]
Usage:
1) Smiting monk casts Succor on 3 Protection Monks & the ele
2) Smiting monk casts Strength of Honor on 3 Dervs
3) The protection monks cast Protective Bond on all non-monks
4) The protection monks cast Life Bond on all non-monks
5) The protection monks cast Balthazar's Spirt on themselves
6) The dervs cast Balthazar's Spirit on themselves
Ele maintain's ob flesh, Dervs maintain Vow of Silence. Ele uses wards to provide constant pressure (degen), immunity to knockdown (ward of stability), and decrease damage of enemy attacks (ward of weakness). The dervs do the killing. When health gets low, a monk casts Seed of Life on one of the 3 protection monks and insta-heals the party. Since 4 monks have it......health should never be an issue.
Counter: Signet based interrupt, Signet of Humility, Daze
Signet based interrupt can also be prevented by having the dervs go D/Me and bringing Mantra of Concentration/Mantra of Resolve. However, this may cause them to have slight energy issues.
I am VERY open to suggestions. As you can see there are quite a few optionals! Please.....have fun with this. Just trying to get a theoretical invinci-team so me and some guildies can have some fun later trying and failing =)
Last edited by Dr Dimento; Mar 09, 2008 at 06:19 PM // 18:19..
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Mar 09, 2008, 06:14 PM // 18:14
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#2
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Eh....WTB damage?
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Mar 09, 2008, 06:26 PM // 18:26
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#3
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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yeah , you're invencible , and also you wont kill a single monster
WTB damage
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Mar 09, 2008, 06:29 PM // 18:29
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#4
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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LoL. Actually, the dervs should be inflicting a metric shit ton of damage.....
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Mar 09, 2008, 07:17 PM // 19:17
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#5
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Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
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No its not enough
Just use standard shock axe
RC + WoH Monk
Minon bomber with jagged bones and death nova (give this to a hero as they are really 1337 with this build)
A N/Rt rit healer with whatever skills you feel basically
3 x searing flames
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Mar 09, 2008, 08:16 PM // 20:16
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#6
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Would this build work for HA as well. I need to farm those ecto in the UW.
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Mar 09, 2008, 10:37 PM // 22:37
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#7
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Blind + no condition removal > your build.
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Mar 10, 2008, 01:24 AM // 01:24
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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If I wanted an invincible team that requires multiple real players, I'd go with 3 ursan, 2 monks, and the 3 sabway necros. It does a lot more damage and it's not going to die either.
Or just bring a copy (or two) of SY.
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Mar 10, 2008, 11:06 PM // 23:06
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#9
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Quote:
Originally Posted by Antithesis
Blind + no condition removal > your build.
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OP just got owned, no condition removal is pretty much fail. You've got 4 monks and none have condition removal?
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Mar 11, 2008, 02:21 AM // 02:21
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#10
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Looks like a fun build, just add condition removal and you're good to go.
@ freaky naughty, where did you get your name? I know it's from a Will Ferrell or Ben Stiller movie. Dang! I just can't remember! Arrrgh!
EDIT: nvm freaky naughty, googled it, it's from Dodgeball. You might be interested to know, if you google "freaky naughty" (in quotations) your GWG profile is the 4th result-pretty cool huh! Cool freaky naughty link.
Last edited by Trvth Jvstice; Mar 11, 2008 at 02:30 AM // 02:30..
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Mar 16, 2008, 03:00 PM // 15:00
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#11
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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5 Ursans and 3 Monks... GG (I'm creative... but it works)
EDIT: If you google my name, its number 1 on the list (without quotes) haha.. I win!
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Mar 21, 2008, 01:43 AM // 01:43
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#12
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Academy Page
Join Date: Dec 2007
Guild: iMud
Profession: R/
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6 ursans, 2 hb monks?
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Mar 30, 2008, 01:01 AM // 01:01
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#13
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: league of the elite
Profession: Me/
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i like that your creative even if you haven't considered all aspects
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Mar 30, 2008, 03:53 PM // 15:53
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#14
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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bad
~Super Igor ~
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Apr 29, 2008, 09:39 AM // 09:39
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#15
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Ascalonian Squire
Join Date: Jan 2007
Location: UK
Guild: Defenders Of The Lost
Profession: E/Mo
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Ursan teams, now that creativity at its highest!
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Apr 29, 2008, 12:56 PM // 12:56
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#16
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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hang on, how is the monk able to maintain 7 maintained enchants, 4 of which will result in the draining of 1 energy everytime the person it is cast on casts a spell?
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Apr 29, 2008, 01:21 PM // 13:21
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#17
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Wilds Pathfinder
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Quote:
Originally Posted by holymasamune
If I wanted an invincible team that requires multiple real players, I'd go with 3 ursan, 2 monks, and the 3 sabway necros. It does a lot more damage and it's not going to die either.
Or just bring a copy (or two) of SY.
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You know things are really really bad when holy advertizes ursan
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Apr 29, 2008, 02:01 PM // 14:01
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#18
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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nothing is invincible -.- the bonders are (a bit) innovative i guess but this can't clear anything. SY! para makes most things invincible, try that instead.
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Apr 29, 2008, 09:05 PM // 21:05
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#19
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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There's no real reason to run this over UB and UB does not take an ounce of skill to use.
X Ursan + Y Monk = Steam roll PvE w/o skill
Goldfish>That dumb blond chick you had a one night stand with>Potato>Ursan
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May 04, 2008, 08:17 AM // 08:17
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#20
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Banned
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Quote:
Originally Posted by killress
6 ursans, 2 hb monks?
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That's what this thread was going to be originally.
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